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ISO (International Organization for Standardization) is the world’s largest producer of optional international standards. International standards determine current specifications of products, services and certified methods, helping to streamline the industry. As they are created on the basis of international agreement, they assist in overcoming barriers in international trade.
Information technology - Coded representation of immersive media - Part 21: Reference software for Geometry-based Point Cloud Compression (G-PCC)
Standard published on 15.3.2024
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Information technology - Coded representation of immersive media - Part 22: Conformance for G-PCC
(Technologies de l´information - Representation codee de media immersifs - Partie 22: Conformite pour G-PCC)
Standard published on 10.9.2024
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Information technology - Coded representation of immersive media - Part 23: Conformance and reference software for MPEG immersive video
(Technologies de l´information - Representation codee de media immersifs - Partie 23: Conformite et logiciels de reference pour la video immersive MPEG)
Standard published on 22.1.2026
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Information technology - Coded representation of immersive media - Part 24: Conformance and reference software for scene description
(Technologies de l´information - Representation codee de media immersifs - Partie 24: Conformite et logiciel de reference pour la description de scenes)
Standard published on 20.5.2025
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Information technology - Coded representation of immersive media - Part 25: Conformance and reference software for carriage of visual volumetric video-based coding data
(Technologies de l´information - Representation codee de media immersifs - Partie 25: Conformite et logiciel de reference pour le transport de donnees de codage base sur la video volumetrique)
Standard published on 24.1.2025
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Information technology - Coded representation of immersive media - Part 26: Conformance and reference software for carriage of geometry-based point cloud compression data
(Technologies de l´information - Representation codee de media immersifs - Partie 26: Titre manque)
Standard published on 2.6.2025
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Information technology - Coded representation of immersive media - Part 27: Media and architectures for render-based systems and applications
(Technologies de l´information - Representation codee de media immersifs - Partie 27: Medias et architectures pour les systemes et applications bases sur le rendu graphique)
Standard published on 25.6.2025
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Information technology - Coded representation of immersive media - Part 28: Interchangeable scene-based media representations
(Technologies de l´information - Representation codee de media immersifs - Partie 28: Representations de medias bases sur des scenes interchangeables)
Standard published on 13.2.2026
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Information technology - Coded representation of immersive media - Part 3: Versatile video coding
(Technologies de l´information - Representation codee de media immersifs - Partie 3: Codage video polyvalent)
Standard published on 18.7.2024
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Information technology - Coded representation of immersive media - Part 31: Haptics coding
(Technologies de l´information - Representation codee de media immersifs - Partie 31: Codage haptique)
Standard published on 31.1.2025
Selected format:Latest update: 2026-06-21 (Number of items: 2 283 476)
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