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ISO (International Organization for Standardization) is the world’s largest producer of optional international standards. International standards determine current specifications of products, services and certified methods, helping to streamline the industry. As they are created on the basis of international agreement, they assist in overcoming barriers in international trade.
Information technology - Coded representation of immersive media - Part 30: Low latency, low complexity light detection and ranging (LiDAR) coding
(Titre manque - Partie 30: Titre manque)
Standard published on 27.7.2026
Selected format:
Information technology - Coded representation of immersive media - Part 31: Haptics coding
(Technologies de l´information - Representation codee de media immersifs - Partie 31: Codage haptique)
Standard published on 31.1.2025
Selected format:
Information technology - Coded representation of immersive media - Part 32: Carriage of haptics data
(Technologies de l´information - Representation codee de media immersifs - Partie 32: Titre manque)
Standard published on 26.8.2025
Selected format:
Information technology - Coded representation of immersive media - Part 33: Conformance and reference software for haptics coding
(Technologies de l´information - Representation codee de medias immersifs - Partie 33: Conformite et logiciel de reference pour le codage haptique)
Standard published on 6.11.2025
Selected format:
Information technology - Coded representation of immersive media - Part 34: Immersive audio reference software
(Technologies de l´information - Representation codee de medias immersifs - Partie 34: Logiciel de reference audio immersif)
Standard published on 5.11.2025
Selected format:
Information technology - Coded representation of immersive media - Part 4: MPEG-I immersive audio
(Technologies de l´information - Representation codee de media immersifs - Partie 4: Audio immersif MPEG-I)
Standard published on 3.11.2025
Selected format:
Information technology - Coded representation of immersive media - Part 5: Visual volumetric video-based coding (V3C) and video-based point cloud compression (V-PCC)
(Technologie de l´information - Representation codee de media immersifs - Partie 5: Codage base sur la video volumetrique (V3C) et compression de nuage de points basee sur la video (V-PCC))
Standard published on 26.6.2026
Selected format:Information technology - Coded representation of immersive media - Part 6: Immersive media metrics
Standard published on 15.6.2021
Selected format:Information technology - Coded representation of immersive media - Part 6: Immersive media metrics - Amendment 1: Immersive media metrics for V3C Data and OMAF
Change published on 19.1.2024
Selected format:
Information technology - Coded representation of immersive media - Part 6: Immersive media metrics - Amendment 2: Additional latencies and other improvements
(Technologies de l´information - Representation codee de media immersifs - Partie 6: Titre manque - Amendement 2: Titre manque)
Change published on 4.4.2025
Selected format:Latest update: 2026-08-28 (Number of items: 2 298 625)
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