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ISO (International Organization for Standardization) is the world’s largest producer of optional international standards. International standards determine current specifications of products, services and certified methods, helping to streamline the industry. As they are created on the basis of international agreement, they assist in overcoming barriers in international trade.
Information technology - Coded representation of immersive media - Part 28: Interchangeable scene-based media representations
(Technologies de l´information - Representation codee de media immersifs - Partie 28: Representations de medias bases sur des scenes interchangeables)
Standard published on 13.2.2026
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Information technology - Coded representation of immersive media - Part 29: Video-based dynamic mesh coding (V-DMC)
(Technologies de l´information - Representation codee de media immersifs - Partie 29: Codage dynamique de maillages base video (V-DMC))
Standard published on 17.7.2026
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Information technology - Coded representation of immersive media - Part 3: Versatile video coding
(Technologies de l´information - Representation codee de media immersifs - Partie 3: Codage video polyvalent)
Standard published on 18.7.2024
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Information technology - Coded representation of immersive media - Part 30: Low latency, low complexity light detection and ranging (LiDAR) coding
(Titre manque - Partie 30: Titre manque)
Standard published on 27.7.2026
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Information technology - Coded representation of immersive media - Part 31: Haptics coding
(Technologies de l´information - Representation codee de media immersifs - Partie 31: Codage haptique)
Standard published on 31.1.2025
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Information technology - Coded representation of immersive media - Part 32: Carriage of haptics data
(Technologies de l´information - Representation codee de media immersifs - Partie 32: Titre manque)
Standard published on 26.8.2025
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Information technology - Coded representation of immersive media - Part 33: Conformance and reference software for haptics coding
(Technologies de l´information - Representation codee de medias immersifs - Partie 33: Conformite et logiciel de reference pour le codage haptique)
Standard published on 6.11.2025
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Information technology - Coded representation of immersive media - Part 34: Immersive audio reference software
(Technologies de l´information - Representation codee de medias immersifs - Partie 34: Logiciel de reference audio immersif)
Standard published on 5.11.2025
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Information technology - Coded representation of immersive media - Part 4: MPEG-I immersive audio
(Technologies de l´information - Representation codee de media immersifs - Partie 4: Audio immersif MPEG-I)
Standard published on 3.11.2025
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Information technology - Coded representation of immersive media - Part 5: Visual volumetric video-based coding (V3C) and video-based point cloud compression (V-PCC)
(Technologie de l´information - Representation codee de media immersifs - Partie 5: Codage base sur la video volumetrique (V3C) et compression de nuage de points basee sur la video (V-PCC))
Standard published on 26.6.2026
Selected format:Latest update: 2026-09-24 (Number of items: 2 302 501)
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