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Information technology - Coded representation of immersive media - Part 27: Media and architectures for render-based systems and applications
Translate name
STANDARD published on 25.6.2025
Designation standards: ISO/IEC/TR 23090-27-ed.1.0
Publication date standards: 25.6.2025
SKU: NS-1225270
The number of pages: 28
Approximate weight : 84 g (0.19 lbs)
Country: International technical standard
Category: Technical standards ISO
Coding of audio, video, multimedia and hypermedia information
This document provides context, motivation and use case descriptions for a set of Moving Picture Experts Group (MPEG) standards that collectively deliver media directly to render-based applications such as game engines with a renderer component, or standalone renderers. Emerging examples where such applications are especially relevant include metaverse applications and immersive displays where such displays provide an interface to renderers.
This document:
— describes the motivators leading to the development of new MPEG standards that facilitate the streaming of media to render-based applications;
— differentiates between visual media distributed for video-based applications and visual media distributed to render-based applications;
— provides an overview of a media workflow from content production to content distribution;
— provides general information on relevant components of render-based systems including game engines and renderers
— identifies key components and resources (compute, storage, or network) comprising a heterogeneous set of immersive displays and other render-based applications;
— and documents use cases for end-to-end interoperability, including audio, video, graphics and systems aspects for render-based systems and applications.
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Latest update: 2026-05-26 (Number of items: 2 280 003)
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